These two projects were completed using Autodesk Maya and its Arnold RenderView window.
The isometric workspace render was a project I used to become more familiar with Maya's interface and isometric cameras while being introduced to the Arnold rendering system in Maya.
The kitbash model was created from a provided set of models to combine for class in Autodesk Maya. It was a wonderful exercise to reinforce my knowledge of the Arnold rendering tools in Maya while focusing on model symmetry, pivot points, and organizational hierarchy to allow for joint articulation.